Найти книгу: "Beowulf: The Graphic Novel"


Beowulf: The Graphic Novel Beowulf: The Graphic Novel

Автор: Steve Stern

Год издания: 0000

Before Lord of the Rings, before Conan there was BEOWULF! The Viking warrior must defeat the ogre Grendel and his vengeful mother before facing the fire-breathing dragon that will spell his doom. This stunning graphic novel captures the power and majesty of the greatest sword and sorcery hero of them all!
National Geographics National Geographics

Автор: колектив авторов

Год издания: 


 National Geographic №9 (сентябрь 2009) National Geographic №9 (сентябрь 2009)

Автор: Коллектив авторов

Год издания: 


National Geographic Traveler №4 (сентябрь-октябрь 2009) National Geographic Traveler №4 (сентябрь-октябрь 2009)

Автор: Коллектив авторов

Год издания: 


National Geographic №11 (ноябрь 2009) National Geographic №11 (ноябрь 2009)

Автор: Коллектив авторов

Год издания: 


Level of Detail for 3D Graphics Level of Detail for 3D Graphics

Автор: Luebke David, Reddy Martin, Cohen Jonathan D., Varshney Amitabh, Watson Benjamin, Huebner Robert

Год издания: 

Level of Detail - это уровень детализации. Прочитав эту книгу, Вы сможете найти баланс между: потрясной визуализацией или бешеной скоростью. Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.